AI Insights · Timothy · July 2022
Top 5 Trivia Games in the Netherlands: Q2 2022 Performance
Discover the performance of the top 5 trivia games in the Netherlands during Q2 2022, covering trends in weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable activity in the trivia game category on a unified platform in the Netherlands. Here’s a detailed look at the performance of the top 5 trivia games: Trivia Crack (No Ads), Kahoot! Play & Create Quizzes, Peak - Brain Training, Elevate - Brain Training Games, and SongPop Classic - Music Trivia.
Trivia Crack (No Ads)
Throughout Q2 2022, weekly revenue for Trivia Crack (No Ads) displayed a positive trend, peaking at around $3.2K in late June. Weekly downloads fluctuated, starting at 3.2K in late March and reaching a low of 1.9K in early May before stabilizing around 2.1K by the end of June. The game maintained a steady user base, with weekly active users decreasing from 23.2K in late March to 17.1K by the end of the quarter.
Kahoot! Play & Create Quizzes
Kahoot! Play & Create Quizzes experienced varied revenue trends, starting at $967 in late March and peaking at $1.6K in late May. Weekly downloads remained robust, beginning at 5.9K and ending at 5.6K, with a noticeable dip to 3.2K in early May. The game's weekly active users were relatively consistent, starting at 47.7K and concluding the quarter at 43.2K.
Peak - Brain Training
Peak - Brain Training saw moderate revenue fluctuations, peaking at $1.2K in late April and averaging around $700 in June. Weekly downloads showed a significant spike to 528 in early May before stabilizing around the 250-mark. Active users experienced notable variations, starting at 12.3K in late March and fluctuating throughout the quarter, closing at 8.5K in late June.
Elevate - Brain Training Games
Elevate - Brain Training Games demonstrated a consistent revenue stream, peaking at $1K in early May. Weekly downloads saw a significant rise to 1.2K in late May before dropping to 152 by the end of June. Active users increased from 2.7K in late March to a peak of 4.9K in late May, ending the quarter at 2.9K.
SongPop Classic - Music Trivia
SongPop Classic - Music Trivia maintained steady revenue, peaking at $1K in mid-June. Downloads remained stable, ranging from 254 to 382 throughout the quarter. Active users were relatively consistent, starting at 1.8K in late March and ending at 1.6K in late June.
The data showcases diverse trends in downloads, revenue, and active users for these top 5 trivia games. For more detailed insights and trends, visit Sensor Tower.